Candy crush was
extremely popular a year or two ago. Everyone who had Facebook account was
crazy about it. People around me played the game, even strangers in public
transport played the game too. After receiving game notifications on Facebook,
I was tempted to play it too.
Candy crush game
basic rule is to clear the candies in the level by matching the 3 same coloured
and shape candies. This is how the basic level begins. As level progresses,
challenges are started to be added on to it. Different levels have different
goals.
Most of the
objectives and goals in the game is to complete the level in specific number of
move. Initially, the number of moves seems generous till the player hits the
more challenging level. From then on, the amount of moves provided would seem equivalent
to the number of moves it requires to complete the game. If you make few wrong
moves because you thought that would help, you end up losing the game.
“Wait player could
restart the game and be careful next time?” Sure. It’s called live in candy
crush. Once you run out of it, you can either wait till your lives fills up
(there is a timer that last more than 30 minutes) or you could simply whip out
your card and purchase a live so you could play the game. Another way to get live is to send notifications
to your friends on Facebook to get help.
Is Candy Crush is a
good game? Well, in my point of view, I feel Candy crush is not a good game.
Yes, it is addictive. Players are guided slowly throughout the first few
levels. It makes the game seem easy, it gives a sense of achievement to a
player. Players feel confident about the
game, the fact that they could go pass the levels with ease and it is highly
addictive. The challenges are progressive too. When a new element is added in
to the level, the players are guided through on how to get pass the level.
After that, players
learn how to play it. So, here is the problem. Learning how to play a new
element, versus unable to complete the new element due to the game is a
different sector. Basically, candy crush has the ability to put you in a
situation, where you are expected to spend some money. If you don’t want to
spend, you have to go through the hard way. If you want to spend, there will be
boosters and other useful “cheats” that helps you get pass the level.
I always believe that
a player should only fail a level due to their own abilities and not because of
a game. To put it in a clearer term, a
player should only lose because they are unable to compete with the challenge,
and not because they need to pay in order to go pass next level.
It’s a good game
because of how it guides the player that allows the game to be easy and
encourages the players. However, this whole pay to go on with the game concept
just makes me feel negative towards the game.
The graphics, the
colours, the animation, the sound effects are fantastic. Even the amount of
levels available can be shocking, but all that does not exactly makes it up to
a good game. Once the players are “cornered”
to buy power ups or boosts due to the increased level of difficulties, it just
makes it a bad game.
Overall, I can conclude that candy crush is a
fantastic game adaptation (which is extremely similar to bejeweled), with a
huge flaw.
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