Wednesday, 8 April 2015

Triple town


Triple town is simple puzzle game designed for single player.

Own plot of land to build a settlement


The game play is very straight forward. Player have to earn money to build a settlement by playing a puzzle game. In this puzzle, Player combines a minimum of three objects to make it into one different product.

This is how the game works. Three grass patches makes one bush. Three sets of bushes makes a tree Three trees makes a hut. Three huts combined together gives a house and three houses gives a developed house. This is how the list usually goes. When all these are combined, it provides the player coins to spend on their own plot of land.

Start of the puzzle level


There are three special objects. They are bears, imperial bot and crystal stone. Imperial bot helps to destroy the bears, remove tombstone and rocks, and also the main objects. However, removing the main objects (Grass, bushes, huts and others) causes lost in points. It depends on how 
you want to use the imperial bots.  

There are two types of enemies.  Bear and Ninja bears. Bear simply moves from tile to tile whereas Ninja bear randomly jumps on different tiles of the land.  Ninja bear can be only be destroyed (Which then a tombstone will be placed on the specific plot of land) by using imperial bots.

Crystal stones can be used to combine two more same objects together to a bigger object. For an example two trees with a crystal stones make a house.  Crystal is useful. If click on a tile with a crystal stone, a rock will be formed which causes a player not to plant anything on that tile anymore.

Lastly, there is a slot where players can store the item that they feel that can be used later part of the game. This slot only accepts one item. If you want to store any other items, you have to swap with the currently stored item.


Progression bar. Tombstone. Housing. 


I like this game because the puzzle concept is simple. It isn’t overly concept, and I felt that the game was different approach of chaining items together in a specific way.  The game may look simple, but as you play it, you will realise the better you plan your moves, the longer you last in the game.

The only problem is the puzzle levels remains the same. The puzzle doesn’t changes. We are given a 6 by 6 grid to complete the level. However, as you play, it remains the same. The plot of land doesn’t change, no new introduction of enemies.
They could have multiplayer level, where players can play a level against each other. They can be two types. The first type would be whoever earns the most coins or has the most percentage of development wins. Another type of game would be player 1 plays the puzzle and player 2 selects the bears movement and what other obstacles to put.

Maybe by adding the elements, it might help to make the game less repetitive.  The game is already addictive, but it won’t after a player gets used to the mechanics of the level. Overall, it’s a excellent game that is suitable for puzzle lovers and casual gamers.