Triple town is simple puzzle game designed for single player.
Own plot of land to build a settlement |
The game play is very straight forward. Player have to earn money to build a settlement by playing a
puzzle game. In this puzzle, Player combines a minimum of three objects to make it into one different product.
This is how the game works. Three grass patches makes one
bush. Three sets of bushes makes a tree Three trees makes a hut. Three huts
combined together gives a house and three houses gives a developed house. This is how the
list usually goes. When all these are combined, it provides the player coins to
spend on their own plot of land.
Start of the puzzle level |
There are three special objects. They are bears, imperial
bot and crystal stone. Imperial bot helps to destroy the bears, remove
tombstone and rocks, and also the main objects. However, removing the main
objects (Grass, bushes, huts and others) causes lost in points. It depends on
how
you want to use the imperial bots.
There are two types of enemies. Bear and Ninja bears. Bear simply moves from
tile to tile whereas Ninja bear randomly jumps on different tiles of the land. Ninja bear can be only be destroyed (Which
then a tombstone will be placed on the specific plot of land) by using imperial
bots.
Crystal stones can be used to combine two more same objects together
to a bigger object. For an example two trees with a crystal stones make a
house. Crystal is useful. If click on a
tile with a crystal stone, a rock will be formed which causes a player not to
plant anything on that tile anymore.
Lastly, there is a slot where players can store the item
that they feel that can be used later part of the game. This slot only accepts
one item. If you want to store any other items, you have to swap with the
currently stored item.
Progression bar. Tombstone. Housing. |
I like this game because the puzzle concept is simple. It
isn’t overly concept, and I felt that the game was different approach of
chaining items together in a specific way. The game may look simple, but as you play it,
you will realise the better you plan your moves, the longer you last in the
game.
The only problem is the puzzle levels remains the same. The
puzzle doesn’t changes. We are given a 6 by 6 grid to complete the level.
However, as you play, it remains the same. The plot of land doesn’t change, no
new introduction of enemies.
They could have multiplayer level, where players can play a
level against each other. They can be two types. The first type would be
whoever earns the most coins or has the most percentage of development wins.
Another type of game would be player 1 plays the puzzle and player 2 selects
the bears movement and what other obstacles to put.
Maybe by adding the elements, it might help to make the game
less repetitive. The game is already
addictive, but it won’t after a player gets used to the mechanics of the level.
Overall, it’s a excellent game that is suitable for puzzle lovers and casual
gamers.